Work & experience

Products we built, and platforms we helped engineer.

We split this page in two on purpose. Some products are ours end to end. Others are long-running engineering contributions to somebody else's platform. Both are real; only one of them makes us the agency behind it, and we say which is which.

projects delivered
20+
years engineering
8+
practice areas
6

web, software, mobile, AI, product, interactive

Selected work

Built by CODEJ TECH

Products we designed and engineered ourselves.

01

Conversion web · Landing system

Metabolic Reset

A long-form, conversion-focused landing experience: editorial pacing, decorative section transitions and reveal-on-scroll rhythm that keeps narrative momentum from hero to checkout.

Our role · Studio project
Designed and built the landing experience end to end.

  • Landing architecture
  • Motion & scroll rhythm
  • Conversion copy structure
  • Performance
Visit ↗

02

AI product · Applied automation

Thaydom

An AI-oriented product built around a real workflow rather than a chat box: structured inputs, guardrailed model use and deterministic output handling.

Our role · Studio project
Product engineering and AI workflow design.

  • AI workflow design
  • Product engineering
  • Data modelling

Public link coming soon

Engineering experience

Platforms we contributed to

Contract engineering contributions. The products belong to their owners — we are not presenting these as CODEJ TECH client engagements.

01

Learning platform · Enterprise scale

Campus John Deere

A large education platform covering course delivery, content administration, user and profile management, and the operational complexity that comes with an enterprise audience.

Our role · Contract contribution
Ongoing engineering contribution as an independent contractor for 2+ years. Not an agency engagement; the platform belongs to its owner.

  • Complex domain modelling
  • Admin & content systems
  • Long-lived codebase work
Visit ↗

02

Mobile · 3D & interactive

Bat Around

A published mobile product with a 3D, game-like interactive core — real-time rendering, input feel and store release engineering rather than a static app shell.

Our role · Contract contribution
Engineering contribution to the interactive mobile product. Presented as experience, not ownership.

  • Mobile delivery
  • 3D / real-time interaction
  • App store release
Visit ↗

Want the detail behind any of these?

Architecture decisions, constraints, what went wrong and what we would do differently — happy to walk through any of it.

Email setup in progress — check back soon.